Creating random splatters on a fabric in Blender is a method used so as to add lifelike element and visible curiosity to 3D fashions. These splatters can simulate paint, grime, rust, or some other sort of floor imperfection, enhancing the realism of the rendered picture.
The method entails utilizing Blender’s particle system to distribute a set of randomly generated particles (splatters) throughout the floor of the fabric. The scale, form, and coloration of the splatters may be custom-made to attain the specified impact. This system is especially helpful for creating weathered or worn-out surfaces, including depth and character to the mannequin.