Importing recordsdata into your Godot 4 venture is made doable by the usage of the Filesystem class. With this class, you possibly can entry recordsdata and folders inside your working system, enabling you to load property, configurations, and different information into your sport. Importing recordsdata is a vital facet of sport growth, because it means that you can incorporate exterior content material into your venture and broaden its performance.
The Filesystem class affords a variety of strategies for working with recordsdata and directories, together with opening, studying, writing, and deleting recordsdata. It helps varied file codecs and gives choices for controlling file entry permissions. By leveraging the Filesystem class, you possibly can dynamically load information based mostly on participant decisions, create persistent storage techniques, and carry out many different important file-related duties inside your Godot 4 venture.